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Post by virtualsky on Mar 6, 2023 17:02:08 GMT
I'm kind of late to this discussion, sorry. I've been using/playing with 128Shell, an OS "expander" so to speak that was published in Loadstar 128, back in 1991, written by Robert Rockefeller. When I first started using it, it reminded me of a mini version of CP/M. I recently did a brief write up about it, here, if anyone is interested. The nice thing about it is, even though it feels very similar to CP/M, it is very light-weight and runs well on a stock C128. Rather than replace the C128's OS, it enhances it as well as provides the user with a RAM disk that you can use to help with writing and running BASIC 7.0 programs.
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Post by robertb on Mar 6, 2023 17:50:20 GMT
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Post by virtualsky on Mar 6, 2023 18:40:11 GMT
Yes, although I don't have any personal experience working with it, I thought it looked like the extra sprite control commands would be helpful for anyone attempting to code a game in BASIC 7.0. The three game demos that Jon included are pretty good (I thought) for arcade style BASIC games. And with the recent threads I've seen crop up on other C64 forums relating to BASIC expansion software, I thought it would be good to post about some of the ones available for the C128.
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Post by robertb on Mar 6, 2023 23:15:02 GMT
...I thought it looked like the extra sprite control commands would be helpful for anyone attempting to code a game in BASIC 7.0. Yup, I'm thinking about the C128 game programming session at the April 15-16 Commodore Los Angeles Super Show. Truly, Robert Bernardo Fresno Commodore User Group - www.dickestel.com/fcug.htmSouthern California Commodore & Amiga Network - www.portcommodore.com/sccanApril 15-16 Commodore Los Angeles Super Show 2023 - www.portcommodore.com/class
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Post by virtualsky on Mar 11, 2023 2:59:47 GMT
I just uploaded an entry on Unix 128. I just think that, if something like this could have been developed back in '86 and took the place of CP/M, the C128 might have had a better chance in the office PC arena. Ah well, I still enjoy using something like this today. It just goes to prove how versatile the C128 really is/was.
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Post by robertb on Mar 11, 2023 6:30:19 GMT
I just uploaded an entry on Unix 128. I just think that, if something like this could have been developed back in '86 and took the place of CP/M, the C128 might have had a better chance in the office PC arena. Boing! I didn't even know there was a Unix 128. I will definitely take a look at it. Truly, Robert Bernardo Fresno Commodore User Group - www.dickestel.com/fcug.htmSouthern California Commodore & Amiga Network - www.portcommodore.com/sccanApril 15-16 Commodore Los Angeles Super Show 2023 - www.portcommodore.com/class
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Post by gsteemso on Mar 16, 2023 17:57:47 GMT
I was completely unaware of your site there – nice stuff! I appreciate you bringing that system to our attention. Astounding and very impressive to think it was made all the way back in 1992. Imagine what we could expand on in it knowing all that we know now!
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Post by virtualsky on Mar 16, 2023 18:51:06 GMT
I was completely unaware of your site there – nice stuff! I appreciate you bringing that system to our attention. Astounding and very impressive to think it was made all the way back in 1992. Imagine what we could expand on in it knowing all that we know now! Hey, thanks! I appreciate that. I find it astounding, not only at what the C128 is really capable of doing, but at how much I missed out on back then! I could have done so much more with my C128 if I just put more effort into learning about the resources available. Ah well, at least I'm enjoying them now. But, yeah, so many missed opportunities due to poor marketing (in my opinion anyway).
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Post by virtualsky on Mar 22, 2023 4:57:12 GMT
Yup, I'm thinking about the C128 game programming session at the April 15-16 Commodore Los Angeles Super Show. During the programming session, if anyone decides to incorporate GBASIC into one of their projects, could you let us know? I'd really like to see (and possibly post on my website) examples of how people have used it in their games.
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Post by robertb on Mar 23, 2023 6:33:25 GMT
During the programming session, if anyone decides to incorporate GBASIC into one of their projects, could you let us know? Regrettably, Marc Rifkin, who will lead the programming session, wants to keep it to standard BASIC 7.0, though he might include speedbasic128. Truly, Robert Bernardo Fresno Commodore User Group - www.dickestel.com/fcug.htmSouthern California Commodore & Amiga Network - www.portcommodore.com/sccanApril 15-16 Commodore Los Angeles Super Show 2023 - www.portcommodore.com/class
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