wegi , great post! I haven't inspected all the links you posted, but I especially like the first link (video) for CBM Asteroids. Great stuff there!
Remark , thank you! I have been searching for a C64/128 (or even VIC-20/Plus4) port of Tempest for a long time... After viewing a YouTube video (this one), I agree it has the "look" of Tempest, but the game play (and sound) is quite different. Call me selfish, but I want something better... Hopefully this game will satisfy Tempest fans until something better comes along!
I checked out some more of your links, wegi ... good stuff! So are you the dude who wrote this awesome (Hammer) Asteroids port? If so, I must say AWESOME job!! Even if the game-play isn't super-fluid (which IS important for shoot-em-up games), I truly admire the devotion to the original arcade classic!
Whoever wrote it, it seems the most authentic port of Asteroids for C64/128. I have seen many other ports of Asteroids, and I even like the "lame" Atari 2600 version... sure the 2600 gameplay differs from the arcade version, but the overall "feel" is there. The 2600 version is enough to satisfy my Asteroids "play" appetite, but the Hammer version also satisfies my "authentic" appetite!
I have studied the Atari arcade games which used a Vector Graphics display (both analog and digital). I'm still learning, but I must say the "hammer" edition of Asteroids shows this off quite well on a C64!
Going off topic, the Vector Graphics display was used in some other Atari games, like Empire Strikes Back, Star Wars, and Tempest. There have already been ports of Star_Wars and Empire_Strikes_Back for the C64 (maybe not as authentic Asteroids "hammer" edition)... but I still haven't found ANY port of Tempest. (Again, sorry for off-topic, I created new thread here.)
Yeah also me to no any version of blasteroids, asteroids emulator etcetera was not satisfied for me. Thats way I wrote CBM Asteroids and trully that was so tired for me, I'll never want write any game never-ever. Believe me here are plenty of years of thinking and trials how to do it good as possible. I could be a write maybe the better version for REU or C128 under borders using 2MHZ but my idea is: "Do IT the best how you can do on 1MHZ, so after you don't need any cheat and trick's for improve..." Thanks for appreciate.
Thanks, Remark . That game has a similar design, but I want a *real* Tempest game. Call me selfish! I mean we have real ports of arcade classics like Asteroids, Centipede, Frogger, Pac-Man, Q-Bert, and Zaxxon. Why not Tempest? It is a classic!
wegi , I don't want to pay for the fancy display box, or the hammer. But I would gladly pay for just the Asteroids/Hammer cartridge! I'm not an Asteroids fan, but I think the "hammer" edition is really cool and it would be my way to pay for continued support of classic arcade games. So please tell if/how I can buy the cartridge!
Last Edit: Oct 31, 2017 22:38:29 GMT by hydrophilic: Typos!!
hydrophilic sadly is sold out You don't need pay - on the last part this demo csdb.dk/release/?id=159876 enought pressing restore and hidden part be running. Also in the new resetc64 mag will be attached with full source code.
Sad I can't buy cartridge... but cool full source code will be available!
I am working on porting Tempest to C64/128, and I have my own ideas, so I won't peek at your code... unless I get stuck! Of course, if I do get stuck and "borrow" some of your code, I will give you credit.
Emulating the Vector-Graphics chip AND running the CPU code, both in "real time" is quite a challenge for a C64/128. I don't know how you did it, and I don't know *if* I can do it, but I think it is a fun challenge.
ANYWAY, thanks for your dedicated work. I think I know why you call it "Hammer"