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Post by Pyrofer on Dec 1, 2016 23:59:40 GMT
Just to clarify, you don't need my adapter to use the VGA game. Any adapter that turns the digital RGBI into analogue RGB should work. You can probably use the simple resistor only designs although I have not tried them. You also don't need the multisync monitor, it just makes things easier as you can see the 80 col screen on boot in normal mode AND after the game loads into VGA without swapping monitors.
Robert, Your adapter should be waiting for you when you get home. If it's not then the post service or customs have eaten it.
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Post by robertb on Dec 2, 2016 8:23:54 GMT
...Your adapter should be waiting for you when you get home. If it's not then the post service or customs have eaten it. Then I hope it was a tasty treat for them. Truly, Robert Bernardo Fresno Commodore User Group www.dickestel.com/fcug.htm
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Post by Zippy Zapp on Dec 6, 2016 0:32:55 GMT
..snip.. I am actually trying to sort out a US retailer who will help with manufacture as well! So fingers crossed they should get a lot easier to purchase and also be available locally in the states soon(ish). Nice! For sure keep us updated.
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Post by mrbombermillzy on Dec 6, 2016 10:03:01 GMT
Is there going to eventually be a release for people with digital RGB monitors?
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Post by robertb on Dec 7, 2016 6:35:00 GMT
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Post by hydrophilic on Dec 14, 2016 6:30:29 GMT
Exciting... thanks for sharing Pyrofer! I'm suffering hardware issues at the moment, but look forward to trying this out...
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Post by Pyrofer on Dec 14, 2016 8:29:17 GMT
Aww man. I have yet to find one person who has actually run it in VGA apart from me I am starting to wonder if writing games for VGA out of the (hardly used) 80 col output of a 30 year old computer that plays second fiddle to the 64 (and is mostly used in 64 mode) is going to give me the biggest target audience....
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Post by robertb on Dec 14, 2016 10:44:03 GMT
Aww man. I have yet to find one person who has actually run it in VGA apart from me Heh, I intend to run Boulder Dash VGA at this Sunday's FCUG meeting. Truly, Robert Bernardo Fresno Commodore User Group www.dickestel.com/fcug.htm
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Post by Pyrofer on Dec 14, 2016 11:15:52 GMT
I should probably work on finishing it then!
I just noticed that the exit doesn't flash when you have enough gems. This makes it almost impossible to find on the levels where it's in the side wall. Luckily I know where it is on the map, but I need to put the screen flash and continued exit flashing in, as well as the rest of the levels.
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Post by mrbombermillzy on Dec 14, 2016 19:52:25 GMT
Aww man. I have yet to find one person who has actually run it in VGA apart from me I am starting to wonder if writing games for VGA out of the (hardly used) 80 col output of a 30 year old computer that plays second fiddle to the 64 (and is mostly used in 64 mode) is going to give me the biggest target audience.... I think the whole point of writing a game for something like the C128s VDC is because its a fairly uncommon game system. Pyrofer is going to be king of the hill for a while... This game is the PERFECT fit for a non bitmasking character block based video chip like the 8568. Unless someone is going to devote some serious time and effort to unravel the mysterious internal timings with a 'scope, some serious cycle timing calculations and reverse engineering, then Im pretty confident that this will be the best C128 VDC game for a while.
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