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Post by mirkosoft on Apr 16, 2017 20:35:09 GMT
If I know correctly it's contended memory. Miro
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Post by Emu on Apr 17, 2017 0:11:54 GMT
I now have fixed C128 SuperCPU vic and vdc versions.
If anyone who has a supercpu wants to give them a test before I release them then please let know or give me a location where I can upload the test files, thank you in advance.
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Post by mirkosoft on Apr 17, 2017 0:31:37 GMT
Hi!
I'm SuperCPU owner, send PM, you can send it by mail. Miro
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Post by bjonte on Apr 17, 2017 12:40:46 GMT
I have a SuperCPU-64 but that didn't have any issues I read somewhere. Shame on me who haven't tried it on the SuperCPU but I only have the C128 hooked up at the moment.
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Post by mirkosoft on Apr 17, 2017 13:12:51 GMT
Hi!
So, I tested it with SCPU128 at 20MHz. VIC version has no problem - works. VDC version has only one cosmetic problem (like was in initial release) - corrupted characters on first screen. BTW - VIC title picture looks good, but VDC version title picture is poor in compare - why you didn't create even better picture? I know that fit colors into 16K VDC RAM is not possible, so your picture uses 64K RAM... it requires at least 18000 bytes.
Miro
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emu
Windows User
Posts: 7
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Post by emu on Apr 17, 2017 18:16:06 GMT
Many thanks for testing Miro,
Good to know the Vic version is good.
Regards the VDC version, is it the text on the front end (80 col mode text) or the text on the main game screen, where you select number of players etc that has the problem?
The pic used in the VDC version is just a conversion of the Spectrum pic which isn't very good IMO. I just wanted something that was easy to convert and also fit into 16k really, but you have a fair point.
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Post by mirkosoft on Apr 17, 2017 19:48:37 GMT
Corrupted characters are in first screen (look at image). To VDC 16K VRAM - it is possible to fit also colors, ut it requires less lines: for color cells 8x8 it's 640x176 for color cells 8x2 it's 640x136 Miro
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emu
Windows User
Posts: 7
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Post by emu on Apr 17, 2017 20:56:07 GMT
Thanks Miro,
That's odd - just some of the characters are corrupted.
I'll send you a new version to test soon.
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emu
Windows User
Posts: 7
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Post by emu on Apr 30, 2017 18:59:53 GMT
Version 1.10 of Gunfright is now available. Download link: csdb.dk/release/index.php?id=155861Changes: Slowed down Bandit Draw speed slightly if you draw first, so it’s the same as the Spectrum version. (The best tactic is still to let him draw first in most cases). The C128 versions are now both SuperCPU compatible. Many thanks to Redrumloa and Mirkosoft for testing with the SuperCPU. New loading screen by STE. Many thanks to Luca for converting the Plus4 screen. New front end for the C128 VDC version. More inline with the other versions. Please note that if you play the C128 VDC version with WinVice then please turn off “Video cache” in the Video settings/VDC render box, as you might get video corruption if you don’t.
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