emu
Windows User
Posts: 7
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Post by emu on Jul 19, 2017 0:20:09 GMT
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Post by molebrain on Jul 19, 2017 12:52:13 GMT
oh cool! i can't wait to get home and check it out.
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emu
Windows User
Posts: 7
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Post by emu on Jul 19, 2017 17:42:34 GMT
Hope you like it!
It's good to get some more games onto the C128 in VDC mode and this game is very well suited to that config. The VDC version is the fastest of all the versions of this game, Z80 & 6502.
Also, I still plan to add directional controls to this game sometime in the future as well.
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Post by Pyrofer on Jul 19, 2017 19:24:28 GMT
This is amazing. It makes me so sad that these were not done back when the 128 was new. Imagine how much sales could have rocketed with quality conversions like this making use of the VDC.
Oh well, a glimpse into the future that never was I suppose, but a big hearty thank you for this conversion.
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emu
Windows User
Posts: 7
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Post by emu on Jul 19, 2017 19:50:41 GMT
Thanks Pyrofer, Yes the C128 VDC makes a very good target for these none hardware sprite type games, such a shame they didn't make more back in the day. I don't think many people realize just how fast the 6502/8502 is at 2mhz!
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Post by molebrain on Jul 20, 2017 14:28:06 GMT
So, seriously, it is like all of the old Specy games could be converted to C-128 VDC! This game is great!
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emu
Windows User
Posts: 7
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Post by emu on Jul 20, 2017 17:54:55 GMT
Yes, when Marius converts the Z80 code to 6502 (like he did for Gunfright & Pentagram) then I will convert his Atari code to work on the C64, C128 VDC & Plus4. As long as no Hardware Sprites are involved then a C128 VDC version should be viable.
BTW, I find the game is much more playable, and a lot easier, if you select Mega Jump in the Extras menu. That was the only way I could complete it when I was testing it!
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