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Post by bjonte on Nov 14, 2020 4:27:58 GMT
Do you mean that one PSU box will supply electricity to all those units at the same time?! One PSU to rule them all. Both drives at the same time and either of the computers. I figured I won’t be able to use two computers simultaneously anyway.
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Post by bjonte on Nov 13, 2020 5:11:08 GMT
I did order a custom one for VIC20, C64, C128, RAMLink and CMD HD. He built it and has already shipped it!
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Post by bjonte on Nov 10, 2020 16:35:18 GMT
Very nice! I wish I could go there too with my SX-64. I’ll order a PSU any day now.
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Post by bjonte on Oct 17, 2020 4:56:42 GMT
Now how do I save these keystrokes (letters/numbers) in a "variable", keep it in memory and display the text later? You just write the bytes to memory somewhere and read it from the same location to print it. Most assemblers have a keyword to reserve some space without storing anything at assemble-time. This can be used to reserve space for that string in memory. This is an example of a common way to reserve 8 bytes: ds.b 8
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Post by bjonte on Oct 10, 2020 6:08:09 GMT
Volley For Two has been released and is available for download from kollektivet.nu/v42. I hope you'll enjoy it!
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Post by bjonte on Oct 4, 2020 20:20:43 GMT
$1c01 if you haven’t typed ’graphics 1’ before. Then it’s $4001.
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Post by bjonte on Oct 4, 2020 20:04:28 GMT
Load the module normally and check the contents in the monitor so you can compare it later when you load the module at the end of the current program. The first two bytes in each line should differ due to relinking but the rest should be identical.
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Post by bjonte on Oct 4, 2020 4:52:00 GMT
It looks like you are loading the data to the end of basic program - 2, which seems correct but I don’t know what you are doing in the beginning of the program. This 4f4f jump, does that relink the BASIC line pointers?
Have you checked in the monitor after the load that the data is in the right place and that the line pointers are relinked?
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Post by bjonte on Oct 1, 2020 10:34:15 GMT
What are the differences from a standard 128 to extended "REU" etc? It is possible to rewind and look at the matches after they have been played if you attach a supported memory expansion.
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Post by bjonte on Sept 26, 2020 5:26:15 GMT
I have just released the teaser trailer for the upcoming C128 game Volley For Two!
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