emu
Windows User
Posts: 7
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Post by emu on Jul 20, 2017 17:54:55 GMT
Yes, when Marius converts the Z80 code to 6502 (like he did for Gunfright & Pentagram) then I will convert his Atari code to work on the C64, C128 VDC & Plus4. As long as no Hardware Sprites are involved then a C128 VDC version should be viable.
BTW, I find the game is much more playable, and a lot easier, if you select Mega Jump in the Extras menu. That was the only way I could complete it when I was testing it!
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emu
Windows User
Posts: 7
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Post by emu on Jul 19, 2017 19:50:41 GMT
Thanks Pyrofer, Yes the C128 VDC makes a very good target for these none hardware sprite type games, such a shame they didn't make more back in the day. I don't think many people realize just how fast the 6502/8502 is at 2mhz!
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emu
Windows User
Posts: 7
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Post by emu on Jul 19, 2017 17:42:34 GMT
Hope you like it!
It's good to get some more games onto the C128 in VDC mode and this game is very well suited to that config. The VDC version is the fastest of all the versions of this game, Z80 & 6502.
Also, I still plan to add directional controls to this game sometime in the future as well.
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emu
Windows User
Posts: 7
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Post by emu on Jul 19, 2017 0:20:09 GMT
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emu
Windows User
Posts: 7
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Post by emu on Apr 30, 2017 18:59:53 GMT
Version 1.10 of Gunfright is now available. Download link: csdb.dk/release/index.php?id=155861Changes: Slowed down Bandit Draw speed slightly if you draw first, so it’s the same as the Spectrum version. (The best tactic is still to let him draw first in most cases). The C128 versions are now both SuperCPU compatible. Many thanks to Redrumloa and Mirkosoft for testing with the SuperCPU. New loading screen by STE. Many thanks to Luca for converting the Plus4 screen. New front end for the C128 VDC version. More inline with the other versions. Please note that if you play the C128 VDC version with WinVice then please turn off “Video cache” in the Video settings/VDC render box, as you might get video corruption if you don’t.
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emu
Windows User
Posts: 7
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Post by emu on Apr 17, 2017 20:56:07 GMT
Thanks Miro,
That's odd - just some of the characters are corrupted.
I'll send you a new version to test soon.
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emu
Windows User
Posts: 7
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Post by emu on Apr 17, 2017 18:16:06 GMT
Many thanks for testing Miro,
Good to know the Vic version is good.
Regards the VDC version, is it the text on the front end (80 col mode text) or the text on the main game screen, where you select number of players etc that has the problem?
The pic used in the VDC version is just a conversion of the Spectrum pic which isn't very good IMO. I just wanted something that was easy to convert and also fit into 16k really, but you have a fair point.
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