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Post by Pyrofer on Dec 11, 2015 20:14:17 GMT
Nope, other than it's only the first 3 levels so far. I need to add some text at the bottom showing the timer and gems etc as well as some more work on the game engine and putting more levels in.
I got sidetracked trying to work out sound and making the SID work from cc65 is quite a mission.
How does it look? It's hard to tell from that last photo (you moved!) The positioning and size looks good, does it flicker much? Do the graphics look convincingly like Boulderdash? Does Rockford animate well?
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Post by Pyrofer on Dec 11, 2015 16:48:38 GMT
Fire on joyport 2 to start in case you didn't realise.... Yes, the first 3 levels are playable.
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Post by Pyrofer on Dec 5, 2015 9:34:51 GMT
When I click it I get a page with a download link, is it not working for you? Try this one if it really doesn't work, www.filedropper.com/rockfall
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Post by Pyrofer on Dec 3, 2015 23:40:53 GMT
Ok, so I posted this on facebook and in the Lemon64 forums but this is probably a better place for it. I am re-writing Boulder Dash in native C128 80col mode. The whole map fits on one single screen. I am using character mode with 16pixel high fonts and interlace mode to make it all fit on screen. There is a link here to a WiP that you can try on real hardware but acts strangely in WinVICE. BoulderDashC128I have had a lot of fun making the VDC dance and would appreciate it if somebody with a real 80col colour monitor could take a good photo of how it looks. I am using an RGB to HDMI adapter that messes up the interlaced graphics. It looks quite sharp in VICE (bottom half of the screen is missing). Anyway, comments and help welcome! I particularly need help making the SID work now as silence is not golden when you expect a tune during the title page. Also, if anybody has a suggestion on how to get more than 2 colours per character it would make it look much nicer.
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Post by Pyrofer on Sept 26, 2015 11:03:41 GMT
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Post by Pyrofer on Sept 25, 2015 16:04:52 GMT
I have a scart to HDMI adapter. I use it with my C128. I have run Risen demo without issue. So if that uses any odd frequencies then it manages those without issue. I should try Mode Mania.
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Post by Pyrofer on Sept 22, 2015 11:29:16 GMT
The AD724. Seems I am not the first to go here (of course!) and this thread sums most of it up, www.sega-16.com/forum/showthread.php?21145-External-RGB-to-S-video-schematicThe difference is they are starting with proper RGBs instead of the CGA. So by adding a CGA to RGB to the start of this circuit you can get CGA to S-Video. Also, don't forget the Amiga A520 Modulator. That turns RGB into Composite
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Post by Pyrofer on Sept 21, 2015 15:07:48 GMT
@hydrophillic, Yes. I used the decoder chip solution on mine for the brown fix. Sadly due to the logic method I used for the I lines I can't ever have the light black working on this design. It's published too, I put it up on postimg as a schematic if anybody is interested.
John Carlson has the best solution I have seen (very simple too) and is currently selling them, they have near perfect colours, the brown fix AND light black all working.
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Post by Pyrofer on Sept 17, 2015 21:35:38 GMT
Ok, the previous poster was me. I appear to have had an accident with my account and the display name, it is now fixed. Sorry. Yes, the "Light black" or "Dark Grey" is indeed just black. I tried quite a few combinations of resistor values to try and fix that but failed. I don't know if I can fix it by just tweaking resistors or if I need to redesign the circuit, so for now I just ignore it. I am working on another board that converts the 80 col signal to S-Video instead of RGB (as it seems America never had scart and all have S-Video sockets instead). So Maybe I will try and get it corrected for that version. Also, calling it a "homebrew" adapter feels a little under stating it. I will let you decide how good quality you think it is from the photo of a finished and assembled board,
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Post by Pyrofer on Sept 16, 2015 23:35:50 GMT
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