|
Post by thanatos on Mar 10, 2022 20:24:30 GMT
When Ozmoo increased its support for the C128 build creation a couple of years ago, from my perspective, 200-500 new native C128 text adventures were born, most in 80 column mode, but it seems like not everyone is tuned into that or feels comfortable enough with the software to create these games from Z-code as I have done. So some of this is a system check for me. Is this something the rest of the community is missing out on and if so, what is the best way to make sure that these games get out to everyone.
I've considered contacting CSDB, and while I have had a C64 since the early days and got the C128 as soon as they were available in my area, I was only ever scene adjacent. Maybe that is still the way to go, or maybe you all have a better idea.
Any thoughts or input is appreciated!
***Update to first message here is a link to the google drive with all the new games: drive.google.com/file/d/1PFgbKpEFsd-yCa_mDcTwycbcEObdknr8/view?usp=sharing
|
|
|
Post by robertb on Mar 17, 2022 2:54:48 GMT
I've considered contacting CSDB, and while I have had a C64 since the early days and got the C128 as soon as they were available in my area, I was only ever scene adjacent. Maybe that is still the way to go, or maybe you all have a better idea.
Any thoughts or input is appreciated!
Are you asking for a site in which to place the 200 "new" C128 games?
|
|
|
Post by thanatos on Mar 18, 2022 4:20:00 GMT
Are you asking for a site in which to place the 200 "new" C128 games?
Yes. I was hoping to put them here, but I get errors when I try to attach a file here. That or an entre to CSDB or an introduction to someone who would like to do intros for them or pack them up in a way that would be CSDB acceptable. If you have space somewhere I just want to get them *somewhere* on the internet and not just in my personal collection.
Or maybe take a step back first... with the tech available to us now, is this just not that big a deal? Does everyone have a bunch of these now, or just me?
|
|
|
Post by robertb on Mar 18, 2022 19:57:38 GMT
|
|
|
Post by thanatos on Mar 18, 2022 21:01:24 GMT
I messaged them yesterday or the day before inquiring if it were possible. No response yet. Thank you, glad I'm on the right track.
On a scale of 1/10 how interested do you think the community will be for these text adventures?
|
|
|
Post by robertb on Mar 20, 2022 1:15:00 GMT
Hmm, text adventures on a scale... If the subject matter were really interesting, then the adventures would rate higher. If the adventures had some graphics, even PETSCII graphics, they would rate higher. I myself feel unqualified to rate text adventures. My favorite type of gaming is a flying game! Truly, Robert Bernardo Fresno Commodore User Group - www.dickestel.com/fcug.htmSouthern California Commodore & Amiga Network - www.portcommodore.com/sccanJune 25-26 Commodore Los Angeles Super Show 2022 - www.portcommodore.com/class
|
|
|
Post by thanatos on Mar 20, 2022 3:57:07 GMT
Hmm, text adventures on a scale... If the subject matter were really interesting, then the adventures would rate higher. If the adventures had some graphics, even PETSCII graphics, they would rate higher. I myself feel unqualified to rate text adventures. My favorite type of gaming is a flying game! Truly, Robert Bernardo Fresno Commodore User Group - www.dickestel.com/fcug.htmSouthern California Commodore & Amiga Network - www.portcommodore.com/sccanJune 25-26 Commodore Los Angeles Super Show 2022 - www.portcommodore.com/classNice! Have you tried the new version of Flight Simulator II XL based on the original SubLOGIC C64 game? They fixed a bunch of issues with the original, like the frequency display issues and added some new locations to fly. Or are you enjoying something more updated, like WarThunder?
Despite your very politic answer, and since these are all old-school pictureless text adventures. I'm going to take that as a 1.01 on the scale of 1 to 10.
|
|
|
Post by robertb on Mar 21, 2022 21:04:10 GMT
Have you tried the new version of Flight Simulator II XL based on the original SubLOGIC C64 game? They fixed a bunch of issues with the original, like the frequency display issues and added some new locations to fly. Oh, thanks for that! I didn't know there was a new version of FSII. All I knew that there was a SuperCPU-corrected version of the game. Heh, more updated... Well, if it's for the Commodore or the Amiga, then I'm into it! Truly, Robert Bernardo Fresno Commodore User Group - www.dickestel.com/fcug.htmSouthern California Commodore & Amiga Network - www.portcommodore.com/sccanJune 25-26 Commodore Los Angeles Super Show 2022 - www.portcommodore.com/class
|
|
|
Post by thanatos on Mar 24, 2022 20:05:44 GMT
I got the "first installment", about 180 games uploaded to Commodore.Software site to their google drive, but then the email he used to contact me would no longer allow a response...unfortunately the email that was blocked had the list of what all the files are. The whole domain feels super sketchy. Maybe I just need to get them all together and create a torrent file. When I get that done I'll post it here.
|
|
|
Post by robertb on Mar 24, 2022 21:52:17 GMT
I got the "first installment", about 180 games uploaded to Commodore.Software site to their google drive, but then the email he used to contact me would no longer allow a response...unfortunately the email that was blocked had the list of what all the files are. The whole domain feels super sketchy. Maybe I just need to get them all together and create a torrent file. When I get that done I'll post it here. Hmm, o.k.. I look forward to all the games!
Truly, Robert Bernardo
|
|