|
Post by thanatos on Sept 12, 2022 4:49:29 GMT
Quest for Lubok - A constantly updated text adventure entirely written in Basic by Remington Gore!
He released in Zmachine format so I converted for C128 and C64
Both take advantage of the recent addition of the REU Boost feature, speeding up gameplay with REU by ~10% if chosen
|
|
|
Post by robertb on Sept 12, 2022 5:54:43 GMT
|
|
|
Post by robertb on Sept 19, 2022 23:53:54 GMT
Aw, at yesterday's FCUG meeting, when we tried the C128 version in both 40-column and 80-column mode, the game would lock up regularly. We ran the .D64 from a SD2IEC, and we noticed it used a lot of drive activity every time we gave the game a command to do. Fetching lots of info from the data file, Robert Bernardo Fresno Commodore User Group - www.dickestel.com/fcug.htmSouthern California Commodore & Amiga Network - www.portcommodore.com/sccanCommodore Los Angeles Super Show - www.portcommodore.com/class
|
|
|
Post by thanatos on Oct 8, 2022 6:38:35 GMT
Aw, at yesterday's FCUG meeting, when we tried the C128 version in both 40-column and 80-column mode, the game would lock up regularly. We ran the .D64 from a SD2IEC, and we noticed it used a lot of drive activity every time we gave the game a command to do. Fetching lots of info from the data file, Robert Bernardo Fresno Commodore User Group - www.dickestel.com/fcug.htmSouthern California Commodore & Amiga Network - www.portcommodore.com/sccanCommodore Los Angeles Super Show - www.portcommodore.com/classOuch, it is a weekly work in progress. There have been two updates since my conversion. Maybe I can get a more stable build if I ditch the REU boost feature.
Latest here if you want to look over the code for things that may be impacting him.
Unfortunately the latest versions no longer has the zmachine version for download. Perhaps that is just for full version releases. I'll circle back to this in the daylight when my brain is working a bit better.
|
|
|
Post by robertb on Oct 8, 2022 22:03:47 GMT
|
|
|
Post by thanatos on Oct 20, 2022 3:18:21 GMT
The latest updates on the GitHub have not updated the ZMachine code but when I see that it has been updated again I will give it another shot on the 128 and test it out more thoroughly. If results are better, I'll post it here.
|
|