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Post by donno128 on Dec 12, 2015 7:57:41 GMT
It looks good. I didn't hook up the sound even though it just goes to the 1702 to the left so... yes, i am lazy. There isn't any particularly great amount of flicker, just the usual, which... Interlace can have much of the flicker (all of it usually) removed by simply lowering contrast. The graphics are Boulderdashy, very much so.And Rockford is well animated. I took it from a few feet away so I wouldn't get large diagonal artifacts in the picture; as a result the resolution sucks a bit. Sorry. I'll try to get a closer one. It looks good closeup!
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Post by donno128 on Dec 12, 2015 16:52:11 GMT
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Post by donno128 on Dec 12, 2015 17:01:21 GMT
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Post by donno128 on Dec 12, 2015 17:05:46 GMT
The sound isn't working correctly. At least with the SID in my flat 128. Which works fine. The footsteps sound is always on and is down REALLY low. I can't seem to get a good pic with my iphone. The display is really sharp with the contrast up well past the point the where the white is flickering but I can't get a good pic of that, it's just too saturated when I take the pic.
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Post by Pyrofer on Dec 12, 2015 18:31:47 GMT
There is no footstep sound, You are imagining it.
I am worried about that last pic as the graphics look quite messed up. Did that happen a lot? I haven't had that happen on my flat C128 at all with the current version.
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Post by robertb on Dec 12, 2015 22:10:35 GMT
At next week's FCUG meeting, we will give BoulderDash 128 the full test. Merry Christmas, Robert Bernardo Fresno Commodore User Group www.dickestel.com/fcug.htm
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Post by donno128 on Dec 15, 2015 18:46:40 GMT
There is no footstep sound, You are imagining it. I am worried about that last pic as the graphics look quite messed up. Did that happen a lot? I haven't had that happen on my flat C128 at all with the current version. Ok. Just imagining, sound. Graphics: I couldn't make that happen again.
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Post by hydrophilic on Dec 19, 2015 8:53:14 GMT
Awesome work... I haven't had the time to try on my real C128 yet... will let you know.
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Post by robertb on Dec 21, 2015 9:28:02 GMT
At today's FCUG meeting, we gave the game the full test on the club's flat C128. Pyrofer wrote: > I need to add some text at the bottom showing the timer and gems etc... Yes, statistics at the top or bottom would be good, like number of the level, amount of lives, and score. > I got sidetracked trying to work out sound and making the SID work... Yes, we agreed the game needs sound effects and/or music. > How does it look? The little guy runs fairly smoothly. Is the game running in SLOW mode or FAST mode? We invoked the FAST command before running the game, but it seemed to make no difference in the smoothness of the play. > ...does it flicker much? There was some interlace flicker on the Magnavox RGB-80 monitor, but it was minimal. > Do the graphics look convincingly like Boulderdash? Yes, they do. One concern was that it was difficult to see the exit door for the next level; the exit had the same red color as the border. I thought that the exit should be a different color so that it could be distinguished from the border. Another member thought the exit should look more like a real door, i.e., not have the same pattern as the border. > Does Rockford animate well? I liked how his eyes blinked quickly and regularly. Should the rocks fall faster? I say this, because it was easy to move out of the way of (outrun) a falling rock and thus not get squashed. And those are are the notes that were taken. I did take one photo and about 30 seconds of video. I'll let you know when they are posted. Merry Christmas, Robert Bernardo Fresno Commodore User Group www.dickestel.com/fcug.htm
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Post by Pyrofer on Dec 22, 2015 16:14:35 GMT
Thanks! All good feedback. Glad to know you liked it I have not managed to play a SID from the compiler but I can do basic sounds so I might just add pings and crunches during the game as that will make it feel a lot more like a proper game. It runs in fast mode, it applies it itself on run so no need to type it yourself. The player moves in time with the falling rocks and as far as I remember you could always outrun them on the original. I am trying to make it as close as I possibly can.
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