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Post by hydrophilic on May 28, 2015 10:13:16 GMT
I really like your ".byte $20 / .word $ffff" code...
I get that...
But can you explain lines like ":mov #bank15 ; MMUCR" ? I guess this some kind of MACRO ? Do tell... thanks!
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Post by VDC 8x2 on May 28, 2015 22:29:31 GMT
//macros .pseudocommand mov src;tar { lda src sta tar }
It is a macro sorta. My assembler can do pseudocommands.
The :mov is short for move. ie: moving a value from source to the target.
takes src and places it with the lda takes tar and places it with the sta
Its better then typing lda blah sta blahblah all the time.
In short, I am moving a value into the MMUCR which is $FF00 address.
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Post by hydrophilic on Jun 3, 2015 10:17:46 GMT
Yeah, I assumed it was a macro... thanks for clarification! (I could guess, but prefer to be sure)
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Post by c128 VDC fan on Mar 7, 2017 5:44:06 GMT
How's the progress on the game?
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Post by VDC 8x2 on Mar 7, 2017 13:25:58 GMT
stuck on the graphic engine atm.
fully mapping it out so I can see the design of it to make adjustments to it.
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Post by hydrophilic on Mar 12, 2017 10:37:01 GMT
Keep it up! There are only 2 factors between you and success: the limited amount of time and your pure force of will.
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Post by hydrophilic on Apr 1, 2017 5:50:40 GMT
*Bump* Have you had any will or time to work on this?
If you're like me, you have the will but not the time... *sigh*
ANYWAY, if you could post something for us mere mortals to test, it should be fun!!
Maybe we can help... who knows?
MOST IMPORTANT: Don't let your years of work go to waste! If it ain't perfect, I won't condemn you. I think the Commodore community would enjoy hacking a half-working game rather than guessing about vaporware!!!
LOL = Lots Of Love
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Post by VDC 8x2 on Apr 1, 2017 14:29:11 GMT
I will finish up the init part so we can see the intro screen in all its glory to start. been hectic year.
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Post by hydrophilic on Apr 9, 2017 11:24:48 GMT
Fantastic! After reading about this for years, it would be nice to see something ... ANYTHING... to prove that all your effort was not in vein. If it makes you feel any better, I have been working off-and-on (mostly off) at porting the arcade classic TEMPEST to the C128... mostly based on the never-released Atari-2600 port of the game (and also original arcade/Z80 code). Without a monetary incentive, these projects move at the speed of continental drift (2 cm / year)!
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