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Post by bjonte on Mar 6, 2017 13:01:51 GMT
The new game Slipstream supports Chameleon's d030 mode so it makes use of the C128 2MHz mode in the border. Much needed, but I haven't tried it myself yet. It would be interesting to see if it works on the SuperCPU.
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Post by molebrain on Mar 6, 2017 14:41:49 GMT
what the heck is Chameleons's d030 mode? And how does it make use if the C128 2mhz? I would like to try Slipstream on my c-128.
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Post by bjonte on Mar 6, 2017 16:17:40 GMT
what the heck is Chameleons's d030 mode? It is using the same trigger mechanism (writing to $d030) to turn on and off the fast speed. If it works on the Chameleon it should work on the C128 as well, just not as fast. And how does it make use if the C128 2mhz? It turns on 2 MHz while the border is drawn I guess so it will be faster than on a C64. The game is a bit slow on a stock C64.
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Post by bjonte on Mar 7, 2017 10:15:30 GMT
Hmm, I tried it yesterday and didn't notice a significant speedup on C128. I didn't have two games running for comparison so I may be mistaken. I may connect the SuperCPU tonight and try that one.
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Post by bjonte on Mar 7, 2017 20:13:54 GMT
It works on the SuperCPU!
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Post by robertb on Mar 8, 2017 7:26:57 GMT
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Post by bjonte on Mar 8, 2017 12:24:54 GMT
Hurrah! Another one that is compatible. I would go as far as saying that a SuperCPU is a requirement. The game is hardly playable without I think.
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