I was investigating Robert Willie's (aka Hydrophilic) explaining twice availability of VIC2E Color RAM...
Really it needs to write that in Basic is it impossible but few POKE commands I tried.
VIC and CPU can access areas separatelly
$01 / bit 0 = 0 (CPU access Color RAM 0 / mc-bitmap)
$01 / bit 0 = 1 (CPU access Color RAM 1 / text)
$01 / bit 1 = 0 (VIC access Color RAM 0 / mc-bitmap)
$01 / bit 1 = 1 (VIC access Color RAM 1 / text)
Here are POKE commands to use all choices:
00 = poke1,peek(1)and252
01 = poke1,(peek(1)and252)or1
10 = poke1,(peek(1)and252)or2
11 = poke1,(peek(1)and252)or3
It's all about VIC Color RAM which is not available in banks 0 and 1. But really not true VIC area, really CPU RAM is VIC DATA RAM - better to say default 1024 - 2023 is possible use in both banks by simple switch:
pokedec("d506"),peek(dec("d506"))and191:rem vic ram in bank 0
pokedec("d506"),peek(dec("d506"))or64:rem vic ram in bank 1
Really in Basic is it not possible to use 'cause Kernal controls all, even also VIC registers have their shadows... In assembler is it perfect like buffer, for example: before any change in text editing you save data to bank 1, type anything, or scrolling will erase lines above, you can press keystroke, e.g. CTRL+Z and it move buffer 1024-2023 from bank 1 to bank 0 back and it looks really like UNDO...
I don't know if it is explained understandeable, if not please correct me Robert...
Commodore 64 was great, Commodore 128 is bigger, better, faster and more powerful... Commodore 65 was almost here, now is back in Mega 65 and is more than ever was...