|
Post by Marky26uk on Nov 9, 2018 2:00:36 GMT
Hi all, i'm new here and i'm desperate to find out if i have a bugged last ninja cassette. I recently bought a C128 off ebay and also bought the last ninja double cassette game, i get through level 1 no problem but the level 2 is taking the micky, for those familiar with the last ninja on level 2 you have to collect the claw right ? Well i have tried every position known to man and it will not pick it up, i've searched the internet for any known bugs for this game and cannot find any, could this be a C128 compatibility issue ? This is driving me crazy, any help would greatly be appreciated.
Regards, Mark
|
|
|
Post by willymanilly on Nov 9, 2018 22:15:03 GMT
I assume you've picked up the bag on level 1 so you can carry items that are not weapons? Without the bag you won't be able to pick up the claw in level 2 no matter where you position yourself. If you do have the bag you need to position yourself so your hand touches the claw. See screenshot below taken from Z64K in c128 emulation mode using tape image. I haven't tested but there's no reason I'm aware of why it shouldn't work on a real c128 as well.
|
|
|
Post by Marky26uk on Nov 10, 2018 6:25:59 GMT
Hi, thanks for the reply and i don't recall picking up a bag in level 1, i feel really stupid lol. What a nightmare, after loading in each level on cassette and finding you cannot go any further unless you do things right on the previous level, then you're screwed, so you have to restart the computer and reload the game.....SIGH Anyway thank you so much i really appreciate it.
Regards, Mark Dennison
|
|
|
Post by willymanilly on Nov 10, 2018 7:11:05 GMT
At least you have some great loading tunes to listen to when restarting. I remember back in the day, even though I had a disk version, I bought a tape version of the games just to be able to listen to them between levels.
Before proceeding to next level it's a good idea to put your weapon away and walk up to a Buddha statue to pray. Doing that will give you a hint on any items remaining on that level that should be collected. Most items that can be picked up will briefly flash when you enter the screen.
|
|
|
Post by Marky26uk on Nov 10, 2018 12:52:54 GMT
Hi, thanks for those helpful tips, you're right about the music way ahead of it's time, such a shame Ben Daglish passed away, he really mastered the SID chip, thanks again.
Regards, Mark Dennison
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Nov 12, 2018 10:27:07 GMT
I used to play that game back in 1988 or so. Like with all my games, I used to hit the reset button when I heard a tune I wanted- then I'd load an ML monitor and go in, find it and save it. I remember that some of them were kind of hard for me to rip back then, because they were under ROM or something and I was still new to machine language (and learning it in German). As a matter of fact I believe the tunes for this particular game are initialized somewhere near $B800 beneath the BASIC interpreter, but it's been years and I am probably wrong. And if I remember right the tunes between the levels and the game tunes had different INIT locations (guessing the game tunes were at $C000 but perhaps not).
If you looked for any absolute addresses within C64 memory that had to do with $D400-$D41A, such tunes were usually easy to find. Nowadays we have the HVSC, and tune-ripping has become a lost art.
I used to also be interested in programming the SID. I even made tunes at one point; just look up "Gerpsnot" within the HVSC archives. Those tunes may have sucked, but I do know that I got a lot out of my hobby (a fair share of that began by ripping tunes).
I remember for a fact that the "Last Ninja II" tunes were located beginning at $4000.
|
|