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Post by bjonte on May 20, 2020 15:38:53 GMT
What’s the connection between CX16 and Apple?
I agree it is unlikely at best to see major development on these new platforms. It’s such an undertaking to make serious games for these platforms. Even the mighty C64 doesn’t get more than a handful of serious games per year.
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Post by bjonte on May 19, 2020 10:52:49 GMT
I just found out in another forum that the developer is abandoning the C256 Foenix. I’m not too sad. I think it would be hard to get it to take off even if it was finished. The 65816 processor seems to be very difficult to program.
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Post by bjonte on May 19, 2020 10:46:36 GMT
Nice!
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Post by bjonte on May 14, 2020 3:44:31 GMT
I can buy that from you.
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Post by bjonte on May 8, 2020 10:02:10 GMT
The non-linear file loading thing is a good idea!
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Post by bjonte on May 7, 2020 10:31:02 GMT
does your hack handle "zero page and Stack relocation" or shared memory? I don’t think so. I didn’t attempt to support it so I never tried it actually.
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Post by bjonte on May 7, 2020 5:34:25 GMT
A bunch of casts of PC to uint16_t is removed and I added address translation functions. HAVE_MEMSPACE24 is enabled. The monitor is patched to handle labels with larger address space.
It is a hack basically. VICE needs to be redesigned a bit to improve breakpoints to make a cleaner solution. It’s not good to get breaks in ROM code that overlays RAM sometimes. For me this is good enough for now.
I think the main advantage to this solution is that it is possible to have breakpoints in both banks at the same time.
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Post by bjonte on May 6, 2020 19:08:13 GMT
Nice work!
I have a local change that addresses memory linearly so breakpoints can be set at $10000 and above to trigger in the second bank. It’s so much work to get it tested on all platforms so I never did that. I can send the patch if you want to have a look at it.
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Post by bjonte on May 6, 2020 10:29:49 GMT
Tomorrow, the 7th, is the 128:th day of the year!
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Post by bjonte on May 1, 2020 6:13:24 GMT
The lower scroller is flickering on my machine. The background colors behind the text is skewed and moves a bit randomly. Upper scroller and moving color blocks looks correct.
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