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Post by bjonte on May 1, 2020 6:13:24 GMT
The lower scroller is flickering on my machine. The background colors behind the text is skewed and moves a bit randomly. Upper scroller and moving color blocks looks correct.
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Post by bjonte on May 1, 2020 5:57:57 GMT
So they are checking what the @ character looks like.
Mine looks like this:
..####.. .##..##. .##.###. .##.###. .##..... .##...#. <- this line is checked for this value ..####.. ........
I'm guessing a potential difference would be this to make the character look like other similar characters.
..####.. .##..##. .##.###. .##.###. .##..... .##..##. ..####.. ........
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Post by bjonte on May 1, 2020 5:48:45 GMT
That detection doesn't work on my C128DCR.
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Post by bjonte on May 1, 2020 3:19:19 GMT
Is the C64 character ROM different in C64 compared to C128?
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Post by bjonte on Mar 28, 2020 15:03:37 GMT
Super!
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Post by bjonte on Mar 22, 2020 13:46:35 GMT
Simple card game for dual screens has been released.
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Post by bjonte on Feb 23, 2020 16:29:27 GMT
There is the 512K internal upgrades that use a 2nd MMU. to get banks 3 and 4. Ah, that’s true! I have to read up on that.
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Post by bjonte on Feb 23, 2020 16:25:38 GMT
Putting the VIC banks in the same location but in different 64K banks, makes code so much easier as they have the same locations, you just change which Bank the VIC sees and which Bank your code writes to, and all the other vectors stay the same. Yes, that’s s a nice feature! I have been using single buffering for a while now. It works well for some projects without too much movement.
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Post by bjonte on Feb 23, 2020 14:59:06 GMT
I wonder if there's an older version of firmware on the unit. Could be. Issue an @ command at startup if you have JiffyDOS. I think the version should show up.
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Post by bjonte on Feb 23, 2020 3:03:45 GMT
Try using all capital letters in the AUTOSWAP.LST file name.
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