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Post by Pyrofer on Apr 12, 2016 19:52:01 GMT
So the smooth scrolling works, but is buggy. However it sort of scrolls. I started making some nicer graphics and am now wondering about using the double wide mode. Not sure if that works in bitmap mode or only character mode, need to test. Not really making use of the higher resolution with the VDC here
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Post by hydrophilic on Apr 14, 2016 8:06:48 GMT
That is awesome! I never played with scrolling on VDC (except trying to figure out H-Scroll program by VDC8x2)... I also never tried "double-pixel width" in bitmap... Are you really planning to make video game in bitmap mode? It seems character mode would be best for game like SpyHunter... Anyway, good luck! I wrote a generic SpyHunter-type game for 40 column... it was not direct port of the game... but it had a "nearly infinite" game track... this is because entire free Bank 1 (about 63K) was used for the "track". It is not literally infinite, but is so much larger than 30K (or less) available on C64, that it "feels" infinite... also I was playing with "dynamic" loading (fast-serial) such that it *could* be "infinite" (limited only by disk space... and with 4G SD cards, it could be GIGANTIC, if not truly infinite). Looking forward to updates on this one!
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Post by robertb on Apr 15, 2016 4:57:53 GMT
I wrote a generic SpyHunter-type game for 40 column... it was not direct port of the game... but it had a "nearly infinite" game track... this is because entire free Bank 1 (about 63K) was used for the "track". It is not literally infinite, but is so much larger than 30K (or less) available on C64, that it "feels" infinite... also I was playing with "dynamic" loading (fast-serial) such that it *could* be "infinite" (limited only by disk space... and with 4G SD cards, it could be GIGANTIC, if not truly infinite). Oh, do you have this anywhere for download so we could try it out? Truly, Robert Bernardo Fresno Commodore User Group www.dickestel.com/fcug.htmJuly 30-31 Commodore Vegas Expo v12 - www.portcommodore.com/commvex
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Post by hydrophilic on Apr 17, 2016 2:48:26 GMT
Ha, you would ask!!! It is on old/physical 1571 disk... I'm pretty sure I never copied it to D64/D71 image because it used special "block-read" commands instead of using normal PRG/SEQ files...
So, in other words, it is in my box of floppies that I never copied to D64/D71 on an SD card...
Which means I can't upload the game now, but when I get the time to do C128 stuff (in particular, Fast_Serial for uIEC), I will hunt it down and publish it...
Oh yeah, don't get your hopes up! It is *NOT* a full game like SpyHunter, it is more like an "endless" race track! Hmmm... kind of like a test/demo program? I was just testing "unlimited" (err, over 64K) game... TRUST ME, it is not very exciting to play... but pretty cool that it just goes on, and on, and on, and on... (hmm, kind of like binge watching with on-demand TV?)
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Post by robertb on Apr 17, 2016 3:32:36 GMT
It is on old/physical 1571 disk... I'm pretty sure I never copied it to D64/D71 image because it used special "block-read" commands instead of using normal PRG/SEQ files... So, in other words, it is in my box of floppies... No problem. I would pay for a physical disk copy (the media plus the shipping), and then I could show it off at a FCUG meeting. Truly, Robert Bernardo Fresno Commodore User Group www.dickestel.com/fcug.htmJuly 30-31 Commodore Vegas Expo v12 - www.portcommodore.com/commvex
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Post by hydrophilic on Apr 17, 2016 4:00:05 GMT
Well I still have to find it! Once I do, I'll copy RAW image to D64/D71 and give a quick test with uIEC... and make any corrections needed... It should REALLY run from a raw standard PRG/SEQ file...
I made the program around 1987 when 1541/1571 was all I knew! 1571 is basically 1541x2, but other formats since then (like 1581) make this very "problematic" with other formats (i.e., non-compatible with C1581/FD-2000/FD-4000/HD-X0000). So yeah, I want to "fix" it before I publish it...
(You don't need to pay... like I said, this is simple Example/Demo program... not very impressive... just me having fun with C128!)
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