|
Post by oziphantom on Apr 11, 2019 11:18:33 GMT
A while ago I made a SNES pad adapter for the C64/128 and then I patched some games to use it, I then also made 128 versions of them because why not. Here is dropzone converted to 128 - the pad adaption code cloud.cbm8bit.com/oziphantom/standalone128prg.prg sadly it doesn't enhance the game, no 2mhz in the borders etc
|
|
|
Post by bjonte on Apr 21, 2019 9:17:48 GMT
Would Dropzone benefit from higher CPU speed? I don’t remember it being slow.
|
|
|
Post by hydrophilic on Apr 21, 2019 12:18:16 GMT
Awesome oziphantom! I remember rigging an (S)NES controller to my C128 some years ago. But like you say, existing software can't handle it... you need to re-write the game. Any game that uses more than 1 action button would benefit greatly from (S)NES controller. I have thought about (and remember seeing on eBay) hardware adapters like this. You plug (S)NES controller into adapter, and plug adapter into C64/128 and you get immediate satisfaction (no re-writing of game required). Only problem is 99.9% of games can't detect more than 1 button, so all those extra NES buttons do nothing. A shame, but not your fault! If Nintendo used a standard connector, I would offer to build/sell such adapters to the CBM community... but they use a proprietary connector that is almost impossible to source these days... (please correct me if I'm wrong!)
|
|
|
Post by oziphantom on Apr 30, 2019 11:43:47 GMT
You can get them on alibaba for 5 for a $1 or so. Mine uses a Cbm8Switcher hack, so it runs all buttons across both joy ports for SNES mode. In Emulation mode it gives you "space" on a button
|
|